An assistive technology design challenge for students, brought to you by PrintLab and Autodeskget making
with humans and their day-to-day challenges
how to use design-thinking to solve problems
solutions driven by digital technologies
products that are enhanced by modern manufacturing
Start Date: 1st September 2020 Submission Deadline: 1st April 2021
Design and make a product or prototype that improves the day-to-day life of someone who struggles with mobility in their hands. *Register for free to access the teacher's pack and challenge toolkit*register for free
Going beyond a competition, make:able centres around an online challenge toolkit, which takes students through a step-by-step process to design and make an assistive device. From explainer and case study videos to 3D design tutorials and design-thinking templates, students will be equipped with all the training and resources to become creative and technical problem solvers with empathy for the world around us.
Here is some key information about the make:able challenge. *Register for free to access the teacher's pack and challenge toolkit*
The challenge is for all students (in any country) up to the age of 18. There are 2 categories – Under 13 and 13-18. If students in a class are divided between these age categories, we can accept their entries into a single category of your choice. Parents and organisations other than schools are also welcome to enter children into the challenge.
Absolutely not, make:able and all associated resources are completely free.
Students can either design a product for a real end user (e.g. someone in their local community), or design a product for a make:able user. Make:able users are people with disabilities who have shared their story and day-to-day challenges in a series of videos within the make:able challenge toolkit.
The full brief and guidelines are outlined in the teacher’s pack and challenge toolkit but the key rules are as follows:
• Students may work in teams of up to 5 people in the same age category.
• The design process must include the use of either Tinkercad or Fusion 360 software and the digital 3D model produced should be 3D printable.
• A physical prototype must be created. A 3D printed output is encouraged but if this is not possible, alternative methods may be used (e.g. hand-modelling). Additionally, 3D printing can be combined with other materials and processes, such as electronics, to create the product.
The submission format is a 4-6 page portfolio (A3 size or equivalent) of work with the option to include additional links to media such as videos/blogs. Submissions are uploaded by students via an online form in the challenge toolkit. The judging criteria is stated in both the teacher’s pack and challenge toolkit.
Upon signing up, you will receive access to the teacher’s pack. This will provide you with a full teacher’s guide and a range of standards-aligned lesson plans and workshop templates that cater for different teaching formats, age groups and abilities (including complete beginners). It should be noted that the lesson plans and challenge toolkit can be used as little or as much as you like. As long as the brief and guidelines are adhered to, feel free to create your own pathway for students.
Our approach is to be flexible on how much time your students spend on their submissions. However, we recommend that a minimum of 4 x ≈ 1 hour sessions are allocated to the make:able challenge.
Portfolio submissions will be judged by a global panel of industry experts in April 2021 and winners will be announced in May 2021. There are a total of 6 prizes to be awarded for each age group (under 13/13-18). Prizes are under consideration but will include 3D printers and other technology products for the schools/organisations of the winning teams. Please register and see the teacher’s pack or challenge toolkit for a breakdown of the prize categories.
Experience in 3D design and 3D printing is not required. If you go through the preliminary activities stated in the teacher’s guide, you and your students will gain all the necessary skills to take on the make:able challenge.